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Warface is the ever-evolving, free-to-play online first-person shooter from Crytek, featuring a competitive multiplayer gaming across a wide range of modes. Find out more at the official website.
Players compete against one another in PvP matches (Quickplay and Ranked Matches) or combine efforts against AI enemies in PvE (co-op and Special Operations). As players complete these matches and missions, they earn experience points (XP), Warface Dollars ($), and vendor points (VP); the amount earned varies depending on the number of players, mission played (its duration, amount of checkpoints and so on, to prevent or reduce potential boosting among players).
Warface Dollars can be used to rent weapons, purchase armour and other items, Experience Points let each player increase their personal Rank (level) in the game, while the Vendor Points are used to progress through the Arsenal tree (in-game progression items split into three categories: Weapons, Attachments, Equipment).
VIP Booster packs are available for sale in the in-game store, allowing the player to earn additional XP, WF$ and VP after a match.
Another in-game currency is Kredits, a premium currency that allows the purchase of the VIP Booster packs, player body skins, bundles and more.
The game can be played via Steam, which enables the player to also purchase various DLC bundles consisting of exclusive skins and gear.
Each class comes with its distinctive weapons as well, often split into two categories. Riflemen choose between a variety of assault rifles and light machine guns, Snipers face the same choice between bolt action and semi-automatic marksman and sniper rifles, Medics have automatic and pump action shotguns whereas the Engineers use submachine guns and personal defence weapons. In other words, each class has two main branches and all weapons compete against one another within and with the opposite branch. As a rule of thumb, one branch is more suited for PvP, whereas the other one is suited to PvE. Apart from that, each class can carry a secondary firearm (a broad selection of striker- and hammer-fired pistols, revolvers) and a melee weapon (ranging from combat knives to katanas, axes, and even a sapper shovel). Each soldier’s toolbelt is supplied with a hand grenade (given once per spawn), and can be also modified / expanded with extra smoke / stun grenades. Some classes can carry anti-personnel (non-directional) mines.
Weapons have customization slots (or attachment slots) that can be used to outfit a firearm with scopes, bipods or handles, flashguards or suppressors.